I worked on-site in Japan at Kojima Productions for two years and was in charge of all sound design implementation for in-game audio. I made sure the sound design worked and fit into the world as well as setting up systems for other sound designers to work in tandem. I also implemented the in-game music systems for Death Stranding. In addition, I learned to communicate fluently in Japanese and translated often between Sony Interactive Entertainment and Kojima Productions crew.



Leave A Comment

Leave a Reply

Your email address will not be published. Required fields are marked *