Game Audio | Interactive Music & Implementation

My name is Nick van Kleef and I am a composer and sound designer for Games, specialising in Interactive Music Systems.

Check out my work here!


Here you can find some of the work i've done over the years.

Take a look at my demo reel to get a sample of my work!

My tracks on soundcloud

Projects I've worked on:

    Teddy Terror

    A rogue-lite survival retro 8-bit game out on Steam
  • Adaptive Music Demo

    Adaptive and interactive music using FMOD in the first person free-running game Mirror's edge


I am a composer and sound designer for games, specialising in interactive music and sound. I study Music Design for Games & Interaction at the High School of Arts Utrecht, Netherlands.

I have a great passion for video game music and sound (read also: avid gamer!) and I quickly found myself creating complex musical systems that produce music and sound to accomodate for every game situation. My experience in Unity, FMOD and Wwise brings the audio to life in the games I work on. I take challenges head on and always strive to provide the best quality music and sound. It is important for me to take the world imagined by developers and translate that into music and sound. Therefore communication and feedback are top priorities in any project.